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Investigating Immersive Media Practice at Singapore’s ArtScience Museum

As I consider pursuing a PhD in Singapore, I am particularly interested in the growing field of immersive and interactive media. The ArtScience Museum in Singapore is one of the most influential institutions combining art, technology, and sensory experience. Studying its exhibitions and production methods provides valuable insight into the professional roles and workflows behind […]

Professional Practice Insights from Nathan Ward’s ASC Studios in London

During my BA studies in the UK, I had the opportunity to visit Nathan Ward’s ASC Studios, an experience that gave me a unique understanding of how cross-media approaches influence professional animation practice. Nathan is a paper image maker, set designer and director whose work combines handcrafted materials with digital tools such as Blender. Observing […]

Professional Practice in Shanghai Animation Film Studio’s Contemporary Projects

Shanghai Animation Film Studio is one of the studios I am most interested in within Shanghai’s commercial and artistic animation sector. Although it is historically known for classic works, its recent collaborations—such as producing the Danqing Season promotional materials for Infinity Nikki—show that the studio is actively involved in contemporary commercial projects while maintaining its […]

Exploring Professional Character Animation Pratice at PaperGames, Shanghai

Among the animation-related industries in Shanghai, PaperGames is the company that aligns most closely with the professional direction I want to pursue, especially with the development of Infinity Nikki. While I have been a long-term player of the Nikki series, my interest here comes mainly from understanding how the studio’s 3D pipeline and animation expectations […]

Simulated Work Experience: Reflection on Collaboration and Professional Animation Practice

My Role and Responsibilities During the Simulated Work project, I contributed to Ging Gao’s master’s graduation project by taking on roles in character design and 3D model research. My specific tasks included: 1. Character Design – Creating different pigeon character sketches, exploring styles suitable for animation. 2. 3D Asset Research – Finding appropriate telephone booth 3D models online and curating options for the project. 3. Technical Exploration – […]

Unit 1 Practice-Based Research: Exploring Animation through Experimentation

Introduction In Unit 1, I engaged in a series of animation exercises that helped me gain practical knowledge through hands-on experimentation. These projects allowed me to explore movement, character performance, and animation techniques, pushing me beyond my comfort zone. This blog will document my research process, including storyboards, sketches, live-action references, and animation tests. Through these exercises, I gradually […]

The History and Theory of Chinese Ink Animation: The Legacy of Te Wei

Introduction Animation is not just a visual art form; it is also a medium for cultural expression. Chinese ink animation, a distinctive style within the global animation landscape, is renowned for its rich oriental aesthetics and unique storytelling approach. Te Wei, a pioneering figure in this field, played a crucial role in innovating ink animation techniques and […]

9th November 2025

Investigating Immersive Media Practice at Singapore’s ArtScience Museum

As I consider pursuing a PhD in Singapore, I am particularly interested in the growing field of immersive and interactive media. The ArtScience Museum in Singapore is one of the most influential institutions combining art, technology, and sensory experience. Studying its exhibitions and production methods provides valuable insight into the professional roles and workflows behind immersive spatial storytelling—an area closely connected to my research interests in emotional space, post-human narratives, and sensory design.

Investigating Immersive Media Practice at Singapore’s ArtScience Museum

Industry Sector: Immersive & Interactive Media

The immersive media sector in Singapore sits at the intersection of animation, spatial design, VR, human–computer interaction, and digital performance. Institutions like ArtScience Museum often collaborate with technologists, animators, sound designers, programmers, and researchers to produce experiences that respond to audience movement or emotion.

Unlike traditional screen-based animation, immersive experiences rely on:

  • spatial storytelling

  • environmental animation

  • real-time visual systems

  • sensory feedback (sound, light, motion)

  • audience participation

This aligns strongly with the direction I hope to pursue in my research: understanding how visual stimuli, natural elements, and digital interfaces shape human emotional responses.

Professional Roles in Immersive Production

Through analysing the museum’s exhibitions and production credits, I identified several key industry roles:

  • Immersive Experience Designer – conceptualising how audiences move, feel, and interact

  • Real-Time Animator / Technical Animator – creating responsive visual systems in engines such as Unity or Unreal

  • Interactive Media Artist – designing behaviour-driven systems using sensors, motion tracking, or generative visuals

  • VR Environment Artist – building atmospheric, emotion-driven digital spaces

  • Narrative Designer – structuring multi-sensory storytelling without traditional linear sequences

These roles require a blend of artistic vision, technical ability, and audience psychology—matching the interdisciplinary nature of my own creative interests.

Investigating Immersive Media Practice at Singapore’s ArtScience Museum

Professional Practice Insight from the Museum’s Exhibitions

One recurring characteristic of ArtScience Museum’s projects is their focus on human-environment relationships, often explored through nature-inspired or sensory-driven installations. Exhibitions combine animation, projection mapping, spatial audio, and interactive data to create environments that evolve with the viewer’s presence.

This professional practice—building mood, emotion, and meaning through environmental animation—directly informs how immersive spaces can be used to guide emotional progression, something I aim to explore in my future PhD research.

Investigating Immersive Media Practice at Singapore’s ArtScience Museum

Reflection on Skills and Development

Studying immersive media practice in Singapore helps me understand the skills necessary for this field. My animation training gives me a strong foundation in movement, timing, and emotional expression. However, I will need to strengthen abilities in:

  • real-time engines (Unity/Unreal)

  • interactive system design

  • spatial storytelling

  • sensory experience planning

These skills are essential to produce meaningful immersive work in environments like ArtScience Museum.

Considering Singapore as a possible PhD destination, the city’s strong support for cross-disciplinary digital art makes it an ideal place for research combining animation, emotional experience, and immersive environments. This industry context reinforces my motivation to continue developing in this direction.

References

ArtScience Museum Singapore – Official Website.

https://www.marinabaysands.com/museum.html

ArtScience Museum Exhibition Archive (Immersive Installations).

https://www.marinabaysands.com/museum/exhibitions.html

TeamLab Singapore – Immersive Experience Documentation.

https://www.teamlab.art/

“Immersive Media in Singapore” – National Arts Council Reports.

https://www.nac.gov.sg/

YouTube. (2023). ArtScience Museum VR Exhibition Walkthrough.

Singapore Design Week – Digital/Interactive Art Showcase.

https://sdw.sg/

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9th November 2025

Professional Practice Insights from Nathan Ward’s ASC Studios in London

During my BA studies in the UK, I had the opportunity to visit Nathan Ward’s ASC Studios, an experience that gave me a unique understanding of how cross-media approaches influence professional animation practice. Nathan is a paper image maker, set designer and director whose work combines handcrafted materials with digital tools such as Blender. Observing his studio offered a valuable perspective on how physical craft can shape visual language in both animation and commercial production.

Professional Practice Insights from Nathan Ward’s ASC Studios in London

Industry Sector & Practice Context

Although Nathan’s work is not traditional feature-film animation, his practice sits at a critical intersection of visual development, set creation, stylised modelling, and cross-disciplinary design. This type of craft-driven workflow is increasingly relevant in London’s animation and creative industries, especially for studios that value distinctive aesthetics, tactile detail and artisanal qualities. Nathan has worked with institutions such as Jo Malone, Royal Opera House, G.F Smith and multiple commercial brands, demonstrating how handcrafted elements can influence high-quality visual production.

Heading Professional Roles Observed

Professional Practice Insights from Nathan Ward’s ASC Studios in London

Through this visit, I gained insight into several industry-relevant roles:

  • Set & Prop Designer – designing physical sets or sculptural models that influence the look of animated scenes

  • Paper Image Maker / Craft Artist – creating textures, shapes and silhouettes that later inform digital assets

  • 3D Modelling Artist – using Blender to convert handcrafted forms into digital structures

  • Visual Development Artist – exploring style, form and atmosphere through physical experimentation

Nathan’s workflow blends physical and digital methods. For example, he often sculpts with paper to explore structure, then scans or recreates these forms in Blender as templates for 3D builds. This approach highlights how hybrid pipelines can shape animation aesthetics, especially in stylised storytelling.

Professional Practice Insight from the Studio Environment

Nathan’s studio was filled with unfinished sculptures, laser-cutting materials, tools, and remnants of past projects. This setup made me realise how much professional creative work relies on iteration, experimentation, and material research. He described how physical making helps him maintain a strong sense of form and texture—qualities that are just as important in digital animation.

This also aligns with current industry trends where studios integrate hand-crafted textures, analogue references or miniature sets into CG workflows to create more emotionally resonant visuals.

Reflection on Professional Development

For my own practice as a character animation student, visiting Nathan Ward’s studio expanded my understanding of how material-driven design and stylised modelling can influence performance animation. Observing his process helped me recognise the importance of:

  • understanding material behaviour

  • analysing silhouette and structure

  • translating hand-crafted aesthetics into digital characters

  • developing a unique artistic voice

While my MA focuses on performance and movement, I realised that a character’s design, physical form and visual texture significantly affect how animation reads on screen. This experience encouraged me to think more holistically about animation—beyond movement alone.

Working in London, where such interdisciplinary practices are common, would allow me to further integrate craft-based thinking with character animation, enriching both my artistic direction and future career potential.

References

Nathan Ward – Official Website / Portfolio.

https://www.nathanwardmakes.com/ 

ASC Studios – Official Site.

Celebrating 30 years supporting artists and makers

Ward, N. (2023). Paper Image Making & Blender Modelling – workshop notes/interview.

Instagram – Nathan Ward’s Studio Updates & Craft Process.

https://www.instagram.com/

My own BA PDP (Studio Visits PDF) – Primary Source Document.

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9th November 2025

Professional Practice in Shanghai Animation Film Studio’s Contemporary Projects

Shanghai Animation Film Studio is one of the studios I am most interested in within Shanghai’s commercial and artistic animation sector. Although it is historically known for classic works, its recent collaborations—such as producing the Danqing Season promotional materials for Infinity Nikki—show that the studio is actively involved in contemporary commercial projects while maintaining its unique artistic identity. This combination of tradition and innovation makes it a strong reference point for studying professional practice.

Professional Practice in Shanghai Animation Film Studio’s Contemporary Projects

Industry Sector & Studio Direction

Unlike fast-paced commercial studios, Shanghai Animation Film Studio operates at the intersection of artistic animation, cultural storytelling, and selective commercial collaboration. Their work is defined by stylised visual language, hand-crafted aesthetics, and culturally rooted narratives. This aligns with my own interest in stylised and expressive animation rather than purely production-driven pipelines.

Their participation in Infinity Nikki’s Danqing Season demonstrates how the studio adapts its traditional ink-painting sensibility into modern promotional design. This showcases a workflow where concept artists, 2D animators, and visual designers translate cultural aesthetics into high-quality commercial imagery.

Professional Role: Character Animator & Visual Development Artist

At a studio like SAFS, animators often combine responsibilities across character animation, visual development, and style-driven motion design. Typical tasks include:

  • Creating stylised character poses with clear silhouettes

  • Designing motion informed by traditional Chinese visual rhythms

  • Collaborating with painters and concept designers to maintain a unified artistic tone

  • Producing short animated sequences for promotional work

  • Ensuring cultural and aesthetic consistency across assets

  • Integrating 2D and 3D elements depending on project needs

Compared to standard commercial animation, the emphasis here is on artistic integrity, cultural expression, and handcrafted feeling.

Professional Practice in Shanghai Animation Film Studio’s Contemporary Projects
Professional Practice in Shanghai Animation Film Studio’s Contemporary Projects
Professional Practice in Shanghai Animation Film Studio’s Contemporary Projects

Professional Practice Insight: “Yao—Chinese Folktales”

My interest deepened when I researched SAFS’s involvement in Chinese Folktales. The anthology demonstrates diverse visual approaches—ink painting, puppet-like motion, stylised 2D timing—and each episode shows a strong director-led workflow. Animators work closely with small creative teams, focusing on expressive posing, strong atmospheres, and unconventional timing choices.

This indicates a professional environment where:

  • animators have more artistic input,

  • visual style is prioritised,

  • experimentation is encouraged,

  • and cultural interpretation shapes the animation.

Reflection on Skills and Development

Studying SAFS helps me understand the importance of visual sensitivity, gesture clarity, and cultural storytelling in animation. My MA training strengthens my performance-based animation skills, while my background in illustration helps me appreciate their painterly styles. However, I still need more experience in stylised 2D timing, traditional-influence posing, and integrating 2D/3D workflows—skills essential for working in a studio that values art-driven animation.

Working with or learning from studios like SAFS would allow me to explore animation that balances commercial relevance with cultural and artistic depth.

References

Shanghai Animation Film Studio (上美影). (Official Website).

https://www.safs.sh.cn/

Tencent Video. (2023). 《中国奇谭》幕后访谈与导演解析.

https://v.qq.com/

“Danqing Season / 丹青季 – Infinity Nikki Collaboration” (Press Release).

PaperGames × Shanghai Animation Film Studio (2024).

https://nikki.papegames.com/

《中国奇谭》官方微博(幕后资料 & 制作团队)

https://weibo.com/

哔哩哔哩 Bilibili. (2023). 《中国奇谭》幕后制作、风格化动画访谈合集.

https://www.bilibili.com/

ArtStation – Chinese Folktales Visual Development.

https://www.artstation.com/

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9th November 2025

Exploring Professional Character Animation Pratice at PaperGames, Shanghai

Among the animation-related industries in Shanghai, PaperGames is the company that aligns most closely with the professional direction I want to pursue, especially with the development of Infinity Nikki. While I have been a long-term player of the Nikki series, my interest here comes mainly from understanding how the studio’s 3D pipeline and animation expectations match the industry roles I aim for after graduation.

Exploring Professional Character Animation Pratice at PaperGames, Shanghai

Industry Sector and Workflow

PaperGames works within the female-oriented, stylised 3D game sector. This area requires a unique form of animation: elegant posing, readable expressions, and detailed attention to clothing and accessories. For Infinity Nikki, the animation team collaborates with riggers, modellers and technical artists to ensure motions remain aesthetically consistent with layered costumes and stylised shaders. Their work balances artistic style with real-time engine limitations, making the pipeline both creative and technically demanding.

Professional Role: 3D Character Animator

The role I am most interested in is Character Animator. In studios like PaperGames, this position involves:

  • Creating expressive body performances and subtle emotional shifts

  • Producing gesture loops, idle animations and fashion-inspired poses

  • Maintaining clean silhouettes and strong key poses

  • Testing animations in Unity or Unreal to check blending and physics

  • Coordinating with technical artists on cloth, hair, and accessory behaviours

  • Aligning animation choices with the concept team’s artistic vision

Through research, I found that PaperGames animators often adjust poses repeatedly to achieve elegance and softness. Their workflow emphasises body rhythm, stylised motion, and attention to detail, such as skirt movement or fabric response. This requires both artistic sensitivity and technical understanding of rig behaviour and real-time constraints.

Exploring Professional Character Animation Pratice at PaperGames, Shanghai
Exploring Professional Character Animation Pratice at PaperGames, Shanghai

Professional Pratice Insights

I watched several interviews from PaperGames artists and observed that they frequently refer to fashion photography, runway movement, and cinematic posing. This type of reference-based practice shows how the studio integrates external visual languages into animation, shaping a clear professional method. Their approach highlights the importance of gesture refinement, motion clarity and controlled emotional expression.

Reflection on Skills and Development

Evaluating my own skills against these requirements helps me understand my next steps. My MA training in London strengthened my foundations in timing, acting, and body mechanics, which are essential for stylised character animation. However, I still need more experience with cloth behaviour, stylised rig workflows, and engine-based animation previews. These areas are crucial for working effectively in PaperGames’ 3D environment.

Because I have lived in Shanghai for many years, I am familiar with the city’s creative culture and work atmosphere. Combined with my academic training and understanding of the Nikki series’ aesthetic expectations, I believe that aiming to become a character animator at PaperGames is a realistic and well-matched professional goal.

References

PaperGames Official Website. (n.d.). Infinity Nikki. https://nikki.papegames.com/

PaperGames Developers Interview (哔哩哔哩). (2024). 《闪耀暖暖 / 无限暖暖》制作幕后. https://www.bilibili.com/

Infinity Nikki – PlayStation Official Trailer. (2023). https://www.playstation.com/

ArtStation – Infinity Nikki 3D Character Works. (n.d.).

https://www.artstation.com/

YouTube. (2023). Infinity Nikki Development Showcase.

Developer Diary Clips & Behind-the-Scenes Images (微博).

https://weibo.com/

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2nd March 2025

Simulated Work Experience: Reflection on Collaboration and Professional Animation Practice

My Role and Responsibilities

During the Simulated Work project, I contributed to Ging Gao’s master’s graduation project by taking on roles in character design and 3D model research. My specific tasks included:

1. Character Design – Creating different pigeon character sketches, exploring styles suitable for animation.

2. 3D Asset Research – Finding appropriate telephone booth 3D models online and curating options for the project.

3. Technical Exploration – Learning Blender material application and experimenting with Grease Pencil for an ink-wash effect.

Task Completion and Feedback

I successfully completed my assigned tasks and actively participated in team discussions, incorporating feedback along the way.

In the character design phase, I explored various pigeon designs based on Ging’s directions and refined my sketches after reviewing my teammates’ work. Ging’s feedback was that my designs were expressive and well-structured, but could be more exaggerated to enhance their comedic appeal.

For the 3D asset research, I compiled and presented suitable telephone booth models that matched the project’s style and technical requirements. Although I didn’t create the models myself, this process helped me realize the importance of asset management in animation production—a skill that is often overlooked but crucial in industry workflows.

Additionally, I took this opportunity to delve deeper into Blender’s material application, testing different PBR material settings on models, and experimented with Grease Pencil for creating an ink-wash effect. These studies broadened my understanding of how 2D and 3D animation techniques can be integrated for unique visual results.

Performance & Areas for Improvement

What Went Well:

• Smooth teamwork – Effective communication via WhatsApp helped us adapt to each other’s workflows and efficiently adjust tasks.

• Technical learning – Beyond my assigned tasks, I explored Blender’s material system and 2D/3D integration, which will be valuable in future projects.

• Task execution – I successfully delivered high-quality character designs and curated 3D assets within the project timeline.

What Could Be Improved:

• More exaggerated character design – While my pigeons met the animation requirements, they could have been pushed further in shape and personality for a more dynamic appeal.

• Better 3D asset evaluation – Some telephone booth models I found were visually suitable but had technical issues like poor topology and UV mapping. I need to improve my ability to assess 3D assets for production use.

• Deeper communication with Ging – While I followed instructions well, I could have asked more questions and engaged in further discussions to understand her creative vision better.

How This Experience Relates to Industry Roles

In the professional animation industry, team collaboration, resource management, and technical innovation are key aspects of production. This experience made me realize:

1. Animation production is not just about drawing and modeling—it also involves sourcing, optimizing, and integrating assets effectively.

2. Character design must balance style with animation feasibility—a character should be not only visually appealing but also easy to animate.

3. Technical exploration expands creative possibilities—experimenting with Blender’s Grease Pencil ink-wash effectmade me think about combining 2D and 3D techniques in my future work.

This project also gave me insight into potential industry roles, such as:

• Character Designer – Creating expressive, animation-friendly characters.

• Production Coordinator – Managing and optimizing 3D assets for efficient pipeline use.

• Technical Artist – Exploring hybrid animation techniques like 2D/3D blending.

Key Takeaways & Future Applications

From this experience, I learned:

+ How to work efficiently in a team, contributing creatively while adapting to a shared artistic vision.

+ How to refine character design for both aesthetics and animation functionality.

+ How to use technical tools like Blender’s Grease Pencil to experiment with new styles.

In the future, I aim to:

  • Push my character design skills further, exploring more exaggerated and stylized forms.
  • Improve my 3D asset evaluation to ensure models meet animation production needs.
  • Continue developing 2D/3D hybrid animation techniques, finding a personal artistic direction.

Conclusion

Simulated Work gave me firsthand experience in collaborative animation production, strengthening my skills in character design, asset management, and technical research. This was not just a coursework assignment—it was a realistic industry simulation that prepared me for professional workflows.

Moving forward, I will apply the collaborative skills, design refinements, and technical experiments from this experience to future animation projects, ensuring that I continue to evolve as both an artist and a professional in the field.

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1st March 2025

Unit 1 Practice-Based Research: Exploring Animation through Experimentation

Introduction

In Unit 1, I engaged in a series of animation exercises that helped me gain practical knowledge through hands-on experimentation. These projects allowed me to explore movement, character performance, and animation techniques, pushing me beyond my comfort zone.

This blog will document my research process, including storyboards, sketches, live-action references, and animation tests. Through these exercises, I gradually shifted from a highly detailed drawing approach to a more expressive, dynamic animation style, emphasizing exaggerated movement, clearer emotions, and improved storytelling.

Using Live-Action Video References: Character Lift, Push, or Pull

One of the most challenging yet rewarding exercises was Character Lift, Push, or Pull, where I animated a character interacting with an object. Since weight and force are difficult to portray convincingly in animation, I decided to use live-action video references to guide my motion study.

Process & Findings

1. Filming myself performing different lifting and pushing motions helped me understand weight distribution and body mechanics.

2. Through video analysis, I realized that real-life motion alone isn’t enough—exaggeration is key to making animation feel expressive and clear.

3. I experimented with different keyframe spacing to balance realism with stylized motion, adjusting the anticipation, timing, and follow-through for a more dynamic effect.

This process deepened my understanding of physics in animation, teaching me to analyze real-world movements and translate them into stylized yet believable animated actions.

Experimenting with Non-Human Characters: Mood Change Walk

For the Mood Change Walk exercise, I challenged myself by animating a non-human character—a pillow. This was my first attempt at bringing life to an inanimate object, which required a different approach than animating a human figure.

Key Challenges & Learnings

• Without facial expressions, I relied solely on body motion to convey emotions.

• The animation needed strong squash and stretch principles to emphasize the softness and flexibility of the pillow.

• I played with timing variations to make the pillow’s emotions clearer—slow movements for sadness, quick bounces for excitement.

This exercise taught me that animation isn’t limited to traditional humanoid figures—anything can be brought to life with the right movement choices.

Exploring Facial Animation & Stop Motion: Facial Acting and Lip Sync

For Facial Acting and Lip Sync, I went beyond traditional frame-by-frame animation by experimenting with stop-motion elements. Instead of a conventional approach, I animated waves along with the lip movements, creating an abstract interpretation of dialogue.

Observations & Results

• I explored symbolic animation by making the waves react to the speech rhythm, reinforcing the character’s emotions.

• I tested different frame rates to determine the best balance between fluidity and stylized choppiness.

• By incorporating hand-drawn textures, I added organic, painterly elements to blend stop-motion with 2D animation.

This experiment helped me rethink animation as more than just literal motion replication—it can be poetic, expressive, and open to interpretation.

Reflection: The Shift from Precision to Expression

Through Unit 1, I experienced a transformation in my animation approach:

• From detailed illustration to expressive movement – I learned that fluidity, exaggeration, and storytelling matter more than static detail.

• From realism to stylization – Studying live-action references helped me see that realistic movement needs exaggeration to be effective in animation.

• From conventional characters to experimental motion – Animating non-human objects and abstract expressionsopened new creative possibilities.

These exercises gave me a stronger foundation in animation fundamentals, while also encouraging me to take risks, experiment with new styles, and embrace imperfection to create more engaging work.

Conclusion

Practice-based research through storyboards, sketches, live-action references, and animation tests was essential to my learning in Unit 1. Each exercise pushed me toward more confident and expressive animation, helping me develop both technical skills and artistic intuition.

Moving forward, I plan to:

✅ Continue using live-action references to refine my sense of weight and force.

✅ Experiment with non-human characters to enhance my storytelling versatility.

✅ Explore more abstract animation styles, blending traditional 2D with stop-motion and experimental techniques.

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9th February 2025

The History and Theory of Chinese Ink Animation: The Legacy of Te Wei

Introduction

Animation is not just a visual art form; it is also a medium for cultural expression. Chinese ink animation, a distinctive style within the global animation landscape, is renowned for its rich oriental aesthetics and unique storytelling approach. Te Wei, a pioneering figure in this field, played a crucial role in innovating ink animation techniques and establishing it as a signature style of Chinese animation.

This essay explores the historical origins of ink animation, Te Wei’s artistic contributions, and the impact of his works, analyzing how ink animation differs from other animation styles in terms of technique, visual style, and cultural significance.

Origins and Development of Ink Animation

The concept of ink animation is rooted in traditional Chinese ink painting, an art form characterized by expressive brushwork, negative space, and rhythmic ink flow. Unlike Western animation, which often prioritizes frame-by-frame fluidity and realism, ink animation emphasizes poetic movement and artistic abstraction.

Shanghai Animation Film Studio (SAFS) pioneered this style in the 1950s-1980s, marking the golden age of Chinese ink animation. Key films from this era include:

• “Baby Tadpoles Look For Their Mother” (1960) – Directed by Te Wei, this was the first ink animation to incorporate the fluid brushwork of renowned painter Qi Baishi.

• “Shepherd‘s Flute” (1963) – Further refined the use of ink animation, creating a serene, dreamlike pastoral scene.

• “Feelings of Mountains and Waters” (1988) – A pinnacle of ink animation, exploring the spiritual connection between humans and nature.

These films not only introduced a new visual language in animation but also showcased traditional Chinese aesthetics in a moving format.

Te Wei’s Artistic Innovations

As a leading figure in ink animation, Te Wei emphasized “expressive abstraction” over “realistic representation,”drawing inspiration from traditional Chinese art theories. His approach can be summarized in three key aspects:

1. Brushwork and Negative Space

• Used Chinese calligraphy-style strokes to outline characters, preserving the texture of ink painting.

• Incorporated negative space, allowing the audience to imagine the missing details, enhancing poetic expression.

2. Fluidity of Motion

• Instead of the frame-by-frame animation principles of Western styles, ink animation employed morphing transitions that mimicked the natural diffusion of ink.

• Character movements followed the rhythmic flow of brushstrokes, creating a unique animation aesthetic.

3. Narrative and Cultural Symbolism

• His works often drew from Chinese folklore, poetry, and philosophical themes, such as the cyclical nature of life in “Baby Tadpoles Look For Their Mother” and the harmony between humans and nature in “Shepherd‘s Flute”.

• Focused on a spiritual and meditative storytelling approach, rather than action-driven narratives.

Te Wei’s artistic philosophy paved the way for a uniquely Chinese animation style, setting it apart from both Western and Japanese animation traditions.

Impact and Future of Ink Animation

Te Wei’s ink animation had a profound influence on the industry, shaping the cultural identity of Chinese animation and inspiring new artistic directions.

1. Influence in China

• Despite SAFS’s success, the decline of traditional ink animation in the 1990s was due to market demands and high production costs.

• However, recent animated films like Big Fish & Begonia (2016) and White Snake (2019) have begun reviving ink animation elements in modern productions.

2. Global Influence

• Hayao Miyazaki acknowledged that Chinese ink animation inspired some of the stylistic choices in Spirited Away (2001).

• Disney’s Mulan incorporated ink painting-inspired visuals, showing how this aesthetic has influenced international animation.

3. Future Prospects

• With the rise of 3D animation and digital tools, artists are experimenting with procedural rendering techniques to simulate ink textures.

• Blender’s Grease Pencil tool now allows for digital ink animation, potentially revitalizing the art form in new and innovative ways.

Conclusion

Te Wei’s ink animation was not just a technical innovation, but also an artistic and cultural statement. Unlike Western animation, which focuses on realistic motion, his work embraced abstraction and poetic rhythm, reflecting the philosophy and aesthetics of Chinese traditional art.

Although ink animation faces challenges in modern industry trends, advancements in digital technology and renewed cultural appreciation may lead to its resurgence. In the future, ink animation could evolve through VR, interactive media, and AI-assisted techniques, continuing to tell uniquely Chinese stories in a timeless artistic form.

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8th October 2024

Hello World!

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